Dijkstra Algorithm how to make it work directed Code Answer

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I am using the method below to implement the algorithm to find the shortest path.

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Set;

public class DijkstraAlgorithm {

        private final List<Node> nodes;
        private final List<Edge> edges;
        private Set<Node> settledNodes;
        private Set<Node> unSettledNodes;
        private Map<Node, Node> predecessors;
        private Map<Node, Integer> distance;

        public DijkstraAlgorithm(Graph graph) {
            // create a copy of the array so that we can operate on this array
            this.nodes = new ArrayList<Node>(graph.getNodelIst());
            this.edges = new ArrayList<Edge>(graph.getEdgeList());

        public void execute(Node source) {
            settledNodes = new HashSet<Node>();
            unSettledNodes = new HashSet<Node>();
            distance = new HashMap<Node, Integer>();
            predecessors = new HashMap<Node, Node>();
            distance.put(source, 0);
            while (unSettledNodes.size() > 0) {
                Node node = getMinimum(unSettledNodes);

        private void findMinimalDistances(Node node) {
            List<Node> adjacentNodes = getNeighbors(node);
            for (Node target : adjacentNodes) {
                if (getShortestDistance(target) > getShortestDistance(node)
                        + getDistance(node, target)) {
                    distance.put(target, getShortestDistance(node)
                            + getDistance(node, target));
                    predecessors.put(target, node);


        private int getDistance(Node node, Node target) {
            for (Edge edge : edges) {
                if (edge.getSourceNode().equals(node)
                        && edge.getEndNode().equals(target)) {
                    return edge.getWeight();
            throw new RuntimeException("Should not happen");

        private List<Node> getNeighbors(Node node) {
            List<Node> neighbors = new ArrayList<Node>();
            for (Edge edge : edges) {
                if (edge.getSourceNode().equals(node)
                        && !isSettled(edge.getEndNode())) {
            return neighbors;

        private Node getMinimum(Set<Node> vertexes) {
            Node minimum = null;
            for (Node vertex : vertexes) {
                if (minimum == null) {
                    minimum = vertex;
                } else {
                    if (getShortestDistance(vertex) < getShortestDistance(minimum)) {
                        minimum = vertex;
            return minimum;

        private boolean isSettled(Node vertex) {
            return settledNodes.contains(vertex);

        private int getShortestDistance(Node destination) {
            Integer d = distance.get(destination);
            if (d == null) {
                return Integer.MAX_VALUE;
            } else {
                return d;

     * This method returns the path from the source to the selected target and
     * NULL if no path exists
    public LinkedList<Node> getPath(Node target) {
        LinkedList<Node> path = new LinkedList<Node>();
        Node step = target;
        // check if a path exists
        if (predecessors.get(step) == null) {
            return null;
        while (predecessors.get(step) != null) {
            step = predecessors.get(step);
        // Put it into the correct order
        return path;


This works fine, however i now wish to add a direction to my edges and run the same method directed, to return a directed PathList. i will pass a 11 for bidirectional, 01 for –> and 10 for <– just for example. Does anyone have experience of this, i understand the concept but actually coding the method above to account for directionality is causing me an issue?

Can anyone help with this?


I think the easiest is to keep your directional edges as is and create two edges if the connection is bi-directional.

Paraphrased NodeAID, NodeBID, 01 gives edges.add(new Edge(NodeAID, NodeBID))

NodeAID, NodeBID, 10 gives edges.add(new Edge(NodeBID, NodeAID))

and NodeAID, NodeBID, 11 gives

edges.add(new Edge(NodeAID, NodeBID));    
edges.add(new Edge(NodeBID, NodeAID));

You could create an Edge interface which handles both unidirectional and bidirectional, but I think that would make it more complex one the edges start having different faiths in the different directions.

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