C++ Boot serialization cause a segmentation fault

Hello so i have thous two classes and im trying to deserialize them using boost

class WorldItem
{
private:
    friend class boost::serialization::access;
    template <class Archieve>
    void serialize(Archieve &ar, const unsigned int version)
    {
        ar &foreground;
        ar &background;
        ar &breakLevel;
        ar &breakTime;
        ar &water;
        ar &fire;
        ar &glue;
        ar &red;
        ar &green;
        ar &blue;
    }

public:
    int foreground = 0;
    int background = 0;
    int breakLevel = 0;
    long long int breakTime = 0;
    bool water = false;
    bool fire = false;
    bool glue = false;
    bool red = false;
    bool green = false;
    bool blue = false;
};

class Worlds
{
private:
    friend class boost::serialization::access;
    template <class Archieve>
    void serialize(Archieve &ar, const unsigned int version)
    {
        ar &width;
        ar &height;
        ar &name;
        for (int i = 0; i < 100 * 60; i++)
        {
            ar &items[i];
        }
        ar &owner;
        ar &weather;
        ar &isPublic;
        ar &isNuked;
    }

public:
    int width;
    int height;
    string name;
    WorldItem *items;
    string owner = "";
    int weather = 0;
    bool isPublic = false;
    bool isNuked = false;
};

So here im creating a world in this way

Worlds generateWorld(string name, int width, int height)
{
    Worlds world;
    world.name = name;
    world.width = width;
    world.height = height;
    world.items = new WorldItem[100 * 60];
 }

and here im using this function to serialize the world

std::stringstream serialize_world(Worlds world)
{
    std::stringstream str;
    {
        boost::archive::binary_oarchive oa(str);
        oa << world;
    }
    return str;
}

So the serialize_world function is working without issues and i am inserting it value to mysql longblob but now when im trying to get the blob from MySql and deserialize it back by using this function

Worlds deserialize(std::string world)
{

    Worlds wld;
    std::istream *blobdata = WORLD_DATA(world);
    {
    boost::archive::binary_iarchive ia(*blobdata);
    ia >> wld;
    }
    return wld;
}

im getting a Segmentation fault (core dumped) i dont know whats wrong Thanks.

Answer

Looks like you never return a value from generateWorld.

My compiler warns about this. Try enabling your compiler’s diagnostics. I usually have -Wall -Wextra -pedantic enabled

Also in deserialize you never initialize items to anything. That is going to lead to UB.

This, too, could be diagnosed by most compilers (-fsanitize=address,undefined helps, although it makes compilation and runtime slow). There’s also external tools like Valgrind that do these

Finally, I have no idea what is going on with blobdata, so I’m going to ignore that, but it too looks wrong.

Don’t use raw new/delete

See also e.g. https://www.quora.com/Why-are-the-%E2%80%98new%E2%80%99-and-%E2%80%98delete%E2%80%99-keywords-considered-bad-in-modern-C++

Just use std::array then and be happy:

Live On Coliru

#include <boost/archive/binary_iarchive.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/serialization/serialization.hpp>
#include <boost/serialization/array.hpp>
#include <array>
#include <iostream>
#include <sstream>

class WorldItem {
  private:
    friend class boost::serialization::access;
    template <class Ar> void serialize(Ar& ar, unsigned) {
        ar& foreground& background& breakLevel& breakTime& water& fire& glue&
            red& green& blue;
    }

  public:
    int foreground          = 0;
    int background          = 0;
    int breakLevel          = 0;
    long long int breakTime = 0;
    bool water              = false;
    bool fire               = false;
    bool glue               = false;
    bool red                = false;
    bool green              = false;
    bool blue               = false;

    auto operator<=>(WorldItem const&) const = default;
};

class Worlds
{
  private:
    friend class boost::serialization::access;
    template <class Ar> void serialize(Ar& ar, unsigned) {
        ar& width& height& name& items& owner& weather& isPublic& isNuked;
    }

  public:
    int width;
    int height;
    std::string name;

    std::array<WorldItem, 100 * 60> items;
    std::string owner = "";
    int weather       = 0;
    bool isPublic     = false;
    bool isNuked      = false;

    auto operator<=>(Worlds const&) const = default;
};
//So here im creating a world in this way

Worlds generateWorld(std::string name, int width, int height) {
    Worlds world;
    world.name   = name;
    world.width = width;
    world.height = height;
    return world;
}

std::string serialize_world(Worlds const& world) {
    std::stringstream str;
    {
        boost::archive::binary_oarchive oa(str);
        oa << world;
    }
    return str.str();
}

Worlds deserialize(std::string world) {
    Worlds wld;
    std::istringstream blobdata(world);
    {
        boost::archive::binary_iarchive ia(blobdata);
        ia >> wld;
    }
    return wld;
}

int main() {
    Worlds w = generateWorld("test", 6, 6);

    Worlds clone = deserialize(serialize_world(w));

    std::cout << "Worlds equal? " << std::boolalpha << (w == clone) << "n";
}

Prints

Worlds equal? true

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