Move value under std::unique_ptr

I have a function foo(T value), where T is move-only. I want to (for some reasons) allocate value of type T and call foo.

Can I do it like this?

{
  std::unique_ptr<T> ptr = make_unique<T>(T());
  foo(std::move(*ptr));
}

If it’s not clear: I want to get rid of new and delete in this code:

void ServeForever(uint16_t port) {
  Acceptor acceptor;
  acceptor.BindTo(port).ExpectOk();
  acceptor.Listen().ExpectOk();
  while (true) {
    Socket* socket = new Socket(acceptor.Accept());
    Spawn([socket]() {
      HandleClient(std::move(*socket));
      delete socket;
    }).Detach();
  }
}

Answer

There is no reason to involve pointers at all:

void HandleCLient(Socket socket){
    //...
}

//...

while (true) {
    //Construct in-place
    Spawn([s=Socket(acceptor.Accept)]() mutable
    {
      HandleClient(std::move(s));
    }).Detach();
}

Thanks @rafix07 for pointing out the need for adding mutable.