High ram usage when loading image with BufferedImage
I have created a program that loads image with FileDialog, resize it, previews it to users, and after button click saves it to a folder. My problem is: when I run my program – RAM usage ~50mb …
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I have created a program that loads image with FileDialog, resize it, previews it to users, and after button click saves it to a folder. My problem is: when I run my program – RAM usage ~50mb …
I’m planning to write a simple spaceshooter. I have read that the repaint() method is only a request, and it doesn’t execute every time it’s called. I believe I’m noticing the effects of this, as my …
I have an object which has many bufferedimages in it, I want to create a new object copying all the bufferedimages into the new object, but these new images may be altered and i don’t want the …