Wait for timer in other coroutine (Asio)
When using asio::spawn, it possible to wait for a timer in a separate coroutine? E.g., in the code below I want coroutine 2 started to print to the console and then, 5 seconds later, coroutine 2 …
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When using asio::spawn, it possible to wait for a timer in a separate coroutine? E.g., in the code below I want coroutine 2 started to print to the console and then, 5 seconds later, coroutine 2 …
Recently I am learning kotlin-coroutine by following this CodeLabs tutorial. After some hands on, I was wondering if I could the same code in java. So first I wrote a simple kotlin code in …
Is there a way to have a variable point to one of a number of coroutines in C# in Unity3D? public class Example : MonoBehaviour { ? something ? crt; private IEnumerator CoroutineA() { …