LibGDX RTL font rendering?

I am creating an application that should support two languages, English, and Hebrew. The problem is that Hebrew is Right-To-Left western language and English is Left-To-Right language, and LibGDX …

Player Movement Direction Logic

Consider points A and B as walls and point O as player inside walls. So they look like A O B. I want player to move left when he touches rightPoint B. And move right when he touches leftPoint A. …