Pygame jump issue
I am learning pygame module developing a platform game. I am taking inspiration from this youtube chanel https://www.youtube.com/watch?v=G8pYfkIajE8. I can handle the fact that the player cannot jump …
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I am learning pygame module developing a platform game. I am taking inspiration from this youtube chanel https://www.youtube.com/watch?v=G8pYfkIajE8. I can handle the fact that the player cannot jump …
I am making a Shape Defense game where you fire bullets at enemies and evolve from triangle, to square, to pentagon, and beyond. I am trying to make the game over image show. However, when an enemy …
code: import pygame def enemie(): global speed_x ball.y += speed_x if ball.colliderect(player): groups.kill() pygame.init() running = True clock = pygame.time.Clock() speed_x =…
import pygame from pygame.constants import( QUIT, KEYDOWN, KEYUP, K_LEFT, K_RIGHT, K_ESCAPE, K_SPACE, MOUSEBUTTONDOWN) import os from random import randint class Settings: w_width = 800 w_height …
I made 2 classes : 1 Player class and 1 Enemy class. I want that the enemy follows the player around. To do that I need to get the current player position from the Player class and use it in the Enemy …
I’m not sure if screen is the problem, but every time I run this code: import pygame import engine import sys # screen config height = 500 width = 500 dimension = 8 #dimension of an 8×8 chess board …
I’m trying python with a simple game, but encounter this error. The codes as below: import pygame from pygame.sprite import Sprite class Bullet(Sprite): “””A class to manage …
I am new to pygame I am making a simple game. In this code, I am trying to draw a rectangle when the mouse is at a certain position but it is not drawing it works when I print anything import pygame …
i am creating a mastermind game with python and pygame, I was beginning by trying to get the text box to take an input and then allow the user to make a guess My code looks like this, sorry if it is a …
I use this code to create rectangle with solid color on background def create_image(self): image = pygame.transform.scale(pygame.image.load( os.path.join(‘assets’, ‘ship11.png’)), (…