Smart Pointers compatibility with raw pointers
I am using a library that uses raw pointers. In my code, I use smart pointers. How do I make them compatible. For example, I have an object std::unique_ptr
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I am using a library that uses raw pointers. In my code, I use smart pointers. How do I make them compatible. For example, I have an object std::unique_ptr
I’m having some trouble with my move assignment operator, and maybe I’m just misunderstanding what’s going on. My SignalHolder object below is meant to hold a shared pointer to a Signal object and …
#include
I’m quite far into the development of a game using SDL, OpenGL and C++ and am looking for ways to optimize the way the game switches between GLSL shaders for lots of different objects of different …